Author: Nathan Burba
Description:
Over 100 recipes for iOS 2D game development using cocos2d Discover
advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of
the game development process Learn how to create top-down isometric
games, side-scrolling platformers, and games with realistic lighting
Full of fun and engaging recipes with modular libraries that can be
plugged into your project In Detail Cocos2d for iPhone is a robust but
simple-to-use 2D game framework for iPhone. It is easy to use, fast,
flexible, free, and Appstore approved. More than 2500 AppStore games
already use it, including many best-seller games. Do you want to take
your cocos2d game development skills to the next level and become more
professional in cocos2d game design? Cocos2d for iPhone 1 Game
Development Cookbook will help you reach that next level. You will find
over 100 recipes here that explain everything from the drawing of a
single sprite to AI pathfinding and advanced networking. Full working
examples are emphasized. Starting with the first chapter, Graphics, you
will be taken through every major topic of game development. You will
find both simple and complex recipes in the book. Each recipe is either a
solution to a common problem (playing video files, accelerometer
steering) or a cool advanced technique (3D rendering, textured
polygons). This cookbook will have you creating professional quality iOS
games quickly with its breadth of working example code. What you will
learn from this book Render, manipulate, animate, and optimize Cocos2d
sprites, primitives and particles Learn advanced graphical techniques
including 2D lighting, rendering textured polygons, and drawing 3D
primitive shapes Use third party libraries for data, networking, and
more Gain a deep understanding of the Box2D physics engine Create
multiplayer networked games and games with intelligent AI actors Learn
tips, tricks, and best practices used by professional game developers
Approach This book is full of fun and engaging recipes with modular
libraries that can be plugged into your project. Each recipe consists of
explained code accompanied by screenshots for your understanding. Who
this book is written for If you want to elevate your basic Cocos2d
project to the next level, this is the book for you. Some understanding
of Objective-C and Cocos2d is recommended. People with some programming
experience may also find this book useful.
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