Author: Will Goldstone
Description:
Game Development with C# and JavaScript Build fully functional,
professional 3D games with realistic environments, sound, dynamic
effects, and more! Kick start your game development, and build
ready-to-play 3D games with ease. Understand key concepts in game design
including scripting, physics, instantiation, particle effects, and
more. Test & optimize your game to perfection with essential
tips-and-tricks. Written in clear, plain English, this book takes you
from a simple prototype through to a complete 3D game with concepts
you'll reuse throughout your new career as a game developer. Learn game
development in Unity version 3 and above, and learn scripting in either
C# or JavaScript In Detail Game Engines such as Unity are the
power-tools behind the games we know and love. Unity is one of the most
widely-used and best loved packages for game development and is used by
everyone, from hobbyists to large studios, to create games and
interactive experiences for the web, desktop, mobile, and console. With
Unity's intuitive, easy to learn toolset and this book - it's never been
easier to become a game developer. Taking a practical approach, this
book will introduce you to the concepts of developing 3D games, before
getting to grips with development in Unity itself - prototyping a simple
scenario, and then creating a larger game. From creating 3D worlds to
scripting and creating game mechanics you will learn everything you'll
need to get started with game development. This book is designed to
cover a set of easy-to-follow examples, which culminate in the
production of a First Person 3D game, complete with an interactive
island environment. All of the concepts taught in this book are
applicable to other types of game, however, by introducing common
concepts of game and 3D production, you'll explore Unity to make a
character interact with the game world, and build puzzles for the player
to solve, in order to complete the game. At the end of the book, you
will have a fully working 3D game and all the skills required to extend
the game further, giving your end-user, the player, the best experience
possible. Soon you will be creating your own 3D games with ease! What
you will learn from this book An understanding of the Unity 3D Engine
and game development Write code for game development in either C# or
JavaScript Build a 3D island and set of mini-games for your players
Incorporate terrains and externally produced 3D models to get your game
environment up and running Create player character interactions Combine
scripting and animation to transform your static objects into dynamic
interactive game elements Add realistic effects to your games by using
particle systems Create a stylish and efficient menu, and animate other
interface elements Use Lightmapping to make your game environments look
more professional Deploy your game to the web and desktop and share it
with the wider world for testing and feedback. Approach This book
follows an informal, demystifying approach to the world of game
development with the Unity game engine. With no prior knowledge of game
development or 3D required, you will learn from scratch, taking each
concept at a time working up to a full 3D mini-game. You'll learn
scripting with C# or JavaScript and master the Unity development
environment with easy-to-follow stepwise tasks. Who this book is written
for If you're a designer or animator who wishes to take their first
steps into game development or prototyping, or if you've simply spent
many hours sitting in front of video games, with ideas bubbling away in
the back of your mind, Unity and this book should be your starting
point. No prior knowledge of game production is required, inviting you
to simply bring with you a passion for making great games.
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