Author: Robert Wiebe
Description:
Develop high performance, fun iOS games using Unity 3D Learn key
strategies and follow practical guidelines for creating Unity 3D games
for iOS devices. Learn how to plan your game levels to optimize
performance on iOS devices using advanced game concepts. Full of tips,
scripts, shaders, and complete Unity 3D projects to guide you through
game creation on iOS from start to finish. In Detail Unity is the
perfect tool for creating games for a number of platforms. Whether it's
for the iPhone, iPod Touch, iPad, or some combination of the three, this
book takes a practical approach which maximizes performance while
maintaining maximum compatibility across the entire mobile device line
up. Unity iOS Essentials takes you through all aspects of Unity 3D game
development for iOS. Mobile game development means thinking about mobile
performance, multiple device screen resolutions, deploying a single
application to multiple devices, understanding .NET integration, taking
advantage of advanced lighting and culling systems, and integrating a
mobile game with a server back end. This comprehensive book on
developing Unity 3D games for iOS covers it all and demonstrates the
concepts using practical tips, scripts, shaders, and projects. Learn how
to plan for supporting multiple iOS devices before you start writing
your first script. Consider performance and advanced game topics that
will speed up your game development while solving real world problems.
Add GUIs, use sophisticated .NET programming concepts, and examine
scripts and shaders, interact with servers, and interact with projects
that deal with real issues. Unity iOS Essentials provides you with a
fully illustrated and fully commented guide for realising your game idea
using advanced concepts that work on the iOS family of mobile devices.
What you will learn from this book Plan and organize game levels to work
on the various iOS devices: iPhone, iPod Touch, and iPad. Important iOS
performance considerations and how iOS platforms differ from desktop
platforms. Develop games that work with multiple device screen
resolutions and orientations. Manage sophisticated game state and user
preferences. Essential .NET classes. Develop a four wheeled vehicle with
realistic physics. Deal with the various methods of culling available
in Unity 3D for iOS. Integrate Unity3D for iOS games with servers to
store things like high scores and achievements. Approach You will start
by considering the essential differences between mobile and desktop game
development. You will then get straight into creating unity projects
that will run on the entire spectrum of iOS devices Who this book is
written for This book is for people who want to plan, develop, and
deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod
Touch and iPad. Anyone who has experience with the free desktop version
of Unity 3D can pick up this book and learn how to take the desktop
skills and optimize them to work on the mobile iOS platforms. Some of
the features in this book discuss the Pro features of Unity 3D for iOS
so a Pro license is required to use some of the features (notably
Occlusion Culling and Beast Light mapping.
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